
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Adventure
{
    public class EnemyEntityData : FigureData
    {

        public EnemyEntityData(int entityId, int typeId) :
            base(entityId, typeId)
        {
            
        }

        public int SelfEXP
        {
            get; set;
        }

    }
}